The index
Spells, potions, creatures.
Field notes in our own words. A spell name is a heading, not a lesson. Canon facts stay in the entry. Readings about what the stories mean stay in the margin.
Acromantula
A giant spider species. One of them was raised from an egg in the castle and then had to live in the forest.
creatureBasilisk
A giant serpent whose gaze is lethal and whose voice is more than a hiss. The second book builds a mystery around it.
creatureBoggart
A shape-shifter that becomes the fear of whoever faces it. Laughter is the counter, not courage alone.
creatureBowtruckle
A twig-shaped guardian of wand-wood trees. Peaceful until someone steals a branch, and then all fingers.
creatureCentaurs
Star-readers who live in the forest and refuse to be filed as the school’s neighbors.
creatureDementors
Creatures that feed on happiness and leave a fog of despair. The state uses them as prison guards.
creatureDemiguise
A shy, ape-like creature whose hair can turn a cloak invisible, and whose sight runs a little ahead of the present.
creatureDragons
Large, classified, and illegal to hatch in a wooden hut. The books use them as both wonder and regulatory problem.
creatureErumpent
A heavy horned beast. The horn explodes if it is provoked, or if courtship goes badly.
creatureGrindylow
A small water creature with too many fingers, fond of ankles, at home in the school lake.
creatureHippogriff
Half horse, half eagle. Proud, rideable if you bow first, and the center of a third-year injustice.
creatureHouse-elves
Magical people bound to households, with power the books both rely on and argue about.
creatureNiffler
A pouch-nosed thief that treats anything shiny as already collected. Famous from the bestiary, and louder in the creature films.
creatureOccamy
A winged serpent that grows or shrinks to fit the space, and that wants silver.
creatureOwls
The post of the wizarding stories. Owls carry letters, parcels, and sometimes a howler that shouts.
creaturePhoenix
A bird that burns and is reborn. Tears with healing in them. Loyalty that is not the same as obedience.
creatureThestrals
Skeletal winged horses that pull the school carriages. You see them only after you have seen death.
creatureThunderbird
A huge bird whose wings can call weather. An American magical school treats it as more than cargo.
creatureWerewolves
People who transform under the full moon. The condition is a curse and, in these stories, a pretext for prejudice.
potionAmortentia
A love potion that smells like what attracts the smeller. The books do not pretend that is the same thing as love.
potionDraught of Living Death
A sleeping draught so deep it mimics death. It appears as a riddle obstacle and, later, as a brewer’s prize.
potionFelix Felicis
Liquid luck. For a few hours the drinker’s choices tend to come good, which is more unsettling than a simple blessing.
potionPepperup Potion
A hospital-wing remedy for colds. Steam comes out of the patient’s ears. The comedy is the point.
potionPolyjuice Potion
A slow brew that lets the drinker borrow another person’s appearance. It does not borrow their knowledge.
potionSkele-Gro
A painful potion that regrows bones. The stories use it when a vanish-the-bones joke goes too far.
potionVeritaserum
A truth potion. Three drops, and the stories treat the answers as compelled — and still not the whole truth of a person.
potionWolfsbane Potion
A difficult monthly brew that lets a werewolf keep a human mind through the transformation.
spellAccio
A summoning charm. Name the object, and it tries to come to you.
spellAlohomora
A charm for locked doors. It opens some of them, and teaches that not every lock is meant to be casual.
spellExpecto Patronum
A shield made from a happy memory, shaped often as an animal, used against dementors.
spellExpelliarmus
A disarming charm. It knocks a wand out of a hand, which in these stories is often enough.
spellLumos
A small light at the tip of a wand, used when a corridor, a cupboard, or a forest path has no lamp.
spellNox
The charm that ends a wand-light. Useful, and easy to forget until someone needs the dark.
spellObliviate
A memory charm. It edits what a person can recall, which the books treat as both tool and injury.
spellProtego
A shield charm. It meets another spell in midair more often than it wins a duel by itself.
spellRiddikulus
The charm used on a boggart, forcing a fear to wear a ridiculous shape.
spellSectumsempra
A cutting curse written in the margin of an old textbook. Using it without understanding it is part of the damage.
spellStupefy
A stunning spell. It drops a person without being one of the three criminal curses.
spellWingardium Leviosa
A levitation charm, and the first classroom reminder that pronunciation is part of the work.